Author Topic: OP: Janus II (8/09/09) Ghost Town  (Read 784 times)

Offline Classic

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #30 on: August 08, 2009, 05:22:50 PM »

Im in, my 416 would fit thoose limits corect? I can pick up your plate carrier then and i really appreciate the mask/condom loan, lol.
Classic, I'm going to need to confiscate your man card after that one...

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #31 on: August 08, 2009, 05:38:53 PM »
416 needs a new cylinder head remember...it may work for the limits, I'm not sure. I haven't had a chance to chrono it. The M14 would work if your 416 is still out of commission.

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #32 on: August 08, 2009, 05:40:42 PM »
416 needs a new cylinder head remember...it may work for the limits, I'm not sure. I haven't had a chance to chrono it. The M14 would work if your 416 is still out of commission.

Please install the head, ill just borrow the money from me padre. So i guess ill be taking a few guns out with me, where should i register? p.s sorry for extending the thread
Classic, I'm going to need to confiscate your man card after that one...

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #33 on: August 08, 2009, 05:43:14 PM »
No need to register. Goose already dropped out so you will just fill in his spot...bring this waiver filled out....

http://www.pnlpaintball.com/pages/page_waiver.html

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #34 on: August 08, 2009, 05:51:43 PM »
awesome.

So what time should i be ready? And could you bring a few sare m4 hicaps? Im so stoked for this
Classic, I'm going to need to confiscate your man card after that one...

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #35 on: August 08, 2009, 05:53:34 PM »
I got 2 or 3 to spare. Be ready at aroung 10:30...thunder will probably pick you up around 10:45.

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #36 on: August 08, 2009, 05:57:32 PM »
will do. And im running back and forth here, trying to make sure my mom gets all this. What time shoul we be returning? everytime i tell her some info shes like, oh well what about xyz, lol
Classic, I'm going to need to confiscate your man card after that one...

Online Carr

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #37 on: August 08, 2009, 10:10:13 PM »
Alright. Taz and I are heading down, Laz is out after breaking his ankle. Classic, I'll bring some hicaps if you need some.

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[28-04, 22:43] UrbanCohort Carr, I personally find it odd that you're from Maine but enjoy scenarios and objective-based games

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #38 on: August 08, 2009, 10:58:11 PM »
will do. And im running back and forth here, trying to make sure my mom gets all this. What time shoul we be returning? everytime i tell her some info shes like, oh well what about xyz, lol

We will probably be back around midnight.

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #39 on: August 08, 2009, 11:18:55 PM »
Okay, thats what i assumed.
Classic, I'm going to need to confiscate your man card after that one...

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Re: OP: Janus II (8/09/09) Ghost Town
« Reply #40 on: August 09, 2009, 01:48:53 AM »
ACT I – The Beginning of the End:
There is one Zone inside the AoG bunker. The Zone will be clearly marked. AoG must be wiped out before either the U.S./Allied or SoS can take over the bunker and its zone. Teams must have at least 1 (one) member of their team in the zone (not the bunker) until the end of the Act in order to win the Act.

ACT II – Legacy of Brutality:
There are 3 zones with 2 team flags at each. U.S./Allied flag = Blue; SoS = Red. To control a zone, teams must raise their flag and keep them raised for the duration of the act. Team with the most flags at the end of the act will win the Act.

ACT III – All Hell Breaks Loose:
There are 8 tins of explosives scattered on the road. 4 are Blue and 4 are Red. Blue team (US/Allied) may only pic up blue tins, and vice versa for the red tins. Each team will try and plant 3 Demo tins at the base of the opponents Communication Relay System. First team to get 3 tins to their designated target wins points for the Act.

ACT IV – Breaking the Fourth Seal:
AoG will be randomly issued the face cards from a deck. Each team must capture AoG members and retrieve their cards. During the Act, U.S./Allied and SoS forces must also find hidden envelopes (9 total) and retrieve the intel inside (DO NOT take or hide the envelopes)

ACT V – One Door Closes…:
“Who will survive? …and what will be left of them?”


There had better be more Ghost Town CQB than last game.

129 players have registered. Granted, only 106 players RSVP'd yes, and the other 23 said maybe, but still. That's a lot of people.

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[28-04, 22:43] UrbanCohort Carr, I personally find it odd that you're from Maine but enjoy scenarios and objective-based games

 


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